1.English | Definition | Russian |
2.Source code editor | Text editor program designed specifically for editing source code of computer programs. | Редактор исходного кода |
3.Programm | A series of operations that cintrol the function of a computer | Программа |
4.Programming language | Codes used to write commands to a computer | Язык программирования |
5.Programming software | Any software that supports the development of new applications | Программное обеспечение для программирования |
6.Interpreter | A computer program that changes the instructions in another program into a form that can be easily utderstood by a computer | Интерпритатор |
7.Complier | A computer program that changes instructions into machine language | Компилятор |
8.code | Intsructions that make up a program | Код |
9.an application ( app ) | One or several programs working together for the end user | Приложение |
10.a script | Instructions in a programming language that need to be interpreted | Скрипт |
11.Data Managment | the ability to track and evaluate information | Данные |
12.Satellite Navigation | the process of determining a location based on electronic information | Спутниковая навигация |
13.Payroll | a company’s list employees and how much they are paid | Расчет заработной платы |
14.Multimedia player | a device that can play audio, video and other files | Мультимедийный проигрыватель |
15.Digital assistant | a small, handheld computer that typycally works as a mobile phone | Цифровой помощник |
16.Bioinformatis | the application of computer software to the field of biology | биоинформация |
17.Threat | if the source of the damaging instructions is an individual who intended that the abnormal behavior occur, we call the instructions malicious code | Угроза |
18.firewall (brandmawer) | firewall permits access only to athorized users. It will deny access to anyone without proper credentials. | Сетевой экран |
19.Malware | any type of code that causes harm to a computer system or network | Вредоносная программа |
20.Antivirus Software | Don’t let uauthorized parties stal your personal information with spyware And stop viruses before they destroy your computer. The SharpAlert Exviro package protects against all types of malware. It quarantines infected files. Then threat removal just takes one click. | Защитная программа от вирусов |
21.Simulation | A realistic representation of something | Симуляция |
22.Security Software | The engineer installed a program that protects a computer foro various threats on he company’s systems | Защитная программа |
23.Spyware | Spyware steals and sends user data without consent. | Шпионская программа |
24.Removal | «Removal» means taking something away or eliminating it. | Удаление |
25.Quarantine | «Quarantine» means isolating to prevent harm. | Карантин |
26.Virus | «Virus» is harmful software. | Вирус |
27.IDE(Integrated Development Environment) | Software application that helps programmers develop software code effciently | Интегрированная среда разработки |
28.customize | «Customize» means personalizing or tailoring. | настроить |
29.arrange | orders the rows of a data frame by the values of selected columns. | организовать |
30.machine code | bainary code | машинный код |
31.assembly laungages | An assembler is a translator of a program from text in assembly language into a program in machine language. | языки ассемблера |
32.low level languages | «Low-level languages» are close to machine code. | языки низкого уровня |
33.high level languages | «High-level languages» are user-friendly and abstracted from machine code. | языки высокого уровня |
34. FORTRAN | FORTRAN is a programming language for math and science. | FORTRAN |
35.code editors | In programming, code editors are tools used to write, edit, and manage source code for software development. | кодовые редакторы |
36.script mode | Script mode in programming means executing code interactively, entering and executing commands one at a time. | скриптовый режим |
37.interactive mode | Interactive mode in programming allows users to enter commands or code directly into the interpreter or runtime environment, receiving immediate feedback or results. | интерактивный режим |
38.statements | Statements in programming are individual instructions or commands that perform a specific action or operation within a program. | привила |
39.objects | Objects in programming are instances of classes that encapsulate data and behavior, enabling modular and reusable code. | обьекты |
40.classes | Classes in programming are templates for creating objects, defining their attributes and behaviors. | классы |
41.variables | | переменные |
42.GUI | | графический интерфейс пользователя |
43.CLI | | интерфейс командой строки |
44.the shell | | оболочка |
45.machine code | The only language computers can undestand directly is machine code. | машинный код |
46.object oriendted programming | The programmer concevtrataes on paricular things and gives each object functions which can be altered without changing the entire programm. | Обьектно орентированное програмирование |
47.object code | it convents the entire program into machine code in one go on the order hand, an interpreter translates the source code line by line as the program is running. | |
48.markup languages | to format and link text files | |
49.HTML | Hyper Text Marking Language | |
50.XML | Extensible Markup Language | |
51.VoiceXML | VoiceXML is used to create voice applications that run on the phone where as HTML is used to create visual applications | |
52.COBOL | Common Bussines Orieneted Language | |
53.Flowchart | A diagram represanting the successive logical steps | блок схема |
54. source code | Program instruactions written in a particular computer language | |
55.compiler | A special program hich converts the source program into machine code —the noly language unrstood by the processor. | |
56.debugging | The techniques of detecting and correcting errors (or bugs) which may occur in programs. | |
57.text coding | Text-based programming involves typing lines of code that tell computers what task to perform. It involves writing words, phrases, numbers and symbols in a certain order, so it makes sense to the computer — just like spelling and grammar in any other language | |
58.tenserflow | TensorFlow is defined as an open-source platform and framework for machine learning, which includes libraries and tools based on Python and Java — designed with the objective of training machine learning and deep learning models on data | |
59.terminal | A terminal is simply a text-based interface to the computer. In a terminal, you can type commands, manipulate files, execute programs, and open documents. When working in a terminal, the current directory is called your working directory. A terminal will usually start in the top-level directory of your account. | |
60.plug-in | an auxliary program that enable web browser to support new content for example animation | |
61. applet | a small Java application usually designed to run automatically within a web page | |
62.Java | an island in Indonesian coffe in American slang and a programming language for internet applications | |
63. object oriented programming | a computer programming tchnique that allows the creationof objects that interact with each other and can be used as the foundation of others used to create graphical user interfaces | |
64. platform independement | software that can run on any operating system | |
65. Strings | Definition. A string is a data type used in programming, that is used to represent text rather than numbers. A string is a sequence of characters and can contain letters, numbers, symbols and even spaces. | |
66. Statements | In computer programming, a statement is a syntactic unit of an imperative programming language that expresses some action to be carried out. A program written in such a language is formed by a sequence of one or more statements. | |
67. Coding languages | A programming language is a set of instructions written by a programmer to deliver instructions to the computer to perform and accomplish a task. This set of instructions is usually viewed as incomprehensible code structured following a definite programming language syntax. | |
68. Arithmetics operators | An arithmetic operator is a mathematical function that takes two operands and performs a calculation on them. They are used in common arithmetic and most computer languages contain a set of such operators that can be used within equations to perform a number of types of sequential calculation. | |
69. Assignment operators | The assignment operator = assigns the value of its right-hand operand to a variable, a property, or an indexer element given by its left-hand operand. The result of an assignment expression is the value assigned to the left-hand operand | |
70. While loops | Loops, but this loop is breaking then when some condition statement will changed | Цикл |
71. For Loops | A «For» Loop is used to repeat a specific block of code a known number of times. For example, if we want to check the grade of every student in the class, we loop from 1 to that number. When the number of times is not known before hand, we use a «While» loop. | |